Cyberpunk 2077 PS5 Pro update adds new ray tracing modes, PSSR support, and up to 90 FPS gameplay improvements for players.
CD Projekt RED has enhanced Cyberpunk 2077 on PS5 Pro with BVH8 and PSSR, allowing them to add new ray tracing performance ...
CD Projekt RED will release the PlayStation 5 Pro update for Cyberpunk 2077 on April 8, the developer announced.
Discover how ray tracing technology transforms graphics rendering in modern games, delivering realistic lighting, shadows, and reflections that enhance immersion, clarity, and overall visual impact.
GameSpot may get a commission from retail offers. Minecraft's latest update, Tiny Takeover, has just been released, and with it comes a complete overhaul of the baby mobs in the game. From chicks to ...
TL;DR: Death Stranding 2's PC version launches with optional ray-tracing support for enhanced visuals, plus native DLSS, FSR, and XeSS upscaling. It offers ultrawide display support, keyboard/mouse ...
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Cyberpunk 2077 gets stunning PS5 Pro boost with ray tracing and ultra-high FPS modes
The new PS5 Pro patch focuses heavily on upgrading the "Cyberpunk 2077's" rendering pipeline, especially in ray tracing and ...
Mojang Studios has unveiled more information about updates coming to Minecraft in 2026, including the release date for Tiny Takeover and a sneak peek at the Chaos Cubed game drop. The Minecraft Live ...
With the update, Cyberpunk 2077 will get three graphics modes on PS5 Pro: Ray Tracing Pro, Ray Tracing, and Performance.
There was plenty of Minecraft news to go around during Saturday's Minecraft Live March 2026 showcase. The next big update is coming early next week, offering something big in a tiny package. Tiny ...
In a nutshell: Microsoft and Playground Games have published the full PC system requirements and technical features for Forza Horizon 6, which launches on May 19. The game will support a broad range ...
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Direct3D's latest update adds Nvidia's ray tracing tech to the list of official features
When it comes to games on PCs, there's one thing that thousands of them have in common: the graphics API used to tell the GPU what to do. Specifically, I'm talking about Microsoft's Direct3D and I'm ...
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