Android may be one of the most popular operating systems in the world, but it’s far from the only mobile operating system. If your app is going to reach the widest possible audience, then you’ll need ...
There was a time when you had to choose between creating universal mobile apps and native apps. Universal apps used web technologies like HTML and JavaScript, which often performed badly in mobile ...
For the last few years, the name of the game for Google’s Flutter SDK has been expansion: expanding the number of Flutter developers and expanding the platforms for which they can make apps. The ...
At its I/O developer conference, Google today announced the launch of Flutter 3, the latest version of its open source, multiplatform UI development framework for building natively compiled ...
Canonical's engineers have submitted pull requests to add RISC-V support to Google's Flutter toolkit, which Ubuntu uses to ...
Building apps for both Android and iOS can be a pretty time-intensive task, so it's no wonder that many developers often build for one platform first, followed by the other. There are workarounds to ...
You're currently following this author! Want to unfollow? Unsubscribe via the link in your email. Follow Rosalie Chan Every time Rosalie publishes a story, you’ll get an alert straight to your inbox!
Unlock the full InfoQ experience by logging in! Stay updated with your favorite authors and topics, engage with content, and download exclusive resources. Jinsong Yu shares deep architectural insights ...
Google LLC today rolled out a new stable release of its Flutter development tool that adds support for iOS 14, the latest version of Apple Inc.’s smartphone operating system, and includes several ...
Today Google is launching Flutter 1.0, the first stable release of its open source, cross-platform UI toolkit and SDK. Flutter lets developers share a single code base across Android and iOS apps, ...